Rules

Setup

2 Players — 2 rows (14 cards)
3 Players — 3 rows (21 cards)
4 Players — 4 rows (28 cards)

Sequence of Play

1. Draw Phase

2. Buy Phase

Buy Order

  1. The player with the most $ chooses who buys first.
  2. If tied: most Cows this round.
  3. If still tied: most drawn cards.
  4. If still tied: compare sell value of drawn cards in order.
  5. If still tied: a random draw decides.

Buying proceeds clockwise from the first player.

3. The Showdown

After Act 3's buy phase, instead of the game ending immediately, all players face The Showdown.

The player with the most Cows in their Herd after the Showdown wins!

Card Backs & Suits

Every card belongs to one of three suits, visible on both the front and back. The suit tells you roughly how risky the card is to draw.

River card back River — Safe; never has Bandits.
Cactus card back Cactus — Moderate risk; may contain 1 Bandit.
Rattlesnake card back Rattlesnake — High risk, high reward; may contain 1–2 Bandits.

Symbols on Cards

Dollar symbol

$ — Value that can be spent to purchase other cards.

Cow symbol

Cow — Add the number of Cows shown to your Herd (if you don't bust).

Bandit symbol

Bandit — Caution! Draw your 3rd Bandit and bust immediately.

Bandit symbol

Double Bandit — Counts as 2 Bandits. Caution! Draw your 3rd Bandit and bust immediately.

Jail symbol

Jail — Negates 1 Bandit.

Lose Cow symbol

Lose Cow — Subtract 1 Cow from your Herd (if you don't bust).

Explosive symbol

Explosive — A one-time-use card. It does nothing when drawn; on your turn you may use it — its effect applies immediately and the card is then permanently removed from your deck. (Note: using an Explosive removes it from your deck; this is different from burning, which removes a card from the Store — see Errata.)

Errata

Card Clarifications

Strategy Tips

5+ Player Rules

Plays up to 8 — same rules, only setup changes:

Variants